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Adobe Research, NVIDIA Team up on World’s First Real-Time 3D Oil Painting Simulator

Adobe teamed up with NVIDIA  on Project WetBrush, which technically speaking, is the world’s first real-time simulation-based 3D painting system with bristle-level interactions. Check out the full story and the demo here.

The Simpsons ‘Live Episode’ uses Adobe Character Animator

The Simpsons used Adobe Character Animator in order to create a live episode where Homer Simpson answered fan questions in real-time. Check the article to learn about the fundamental role our research played in coming up with the concept and then making it a reality. http://www.fox.com/the-simpsons/homer-live Watch the Segment

Adobe Sparks innovation by Paying People to Fail – Fortune.com

How does Adobe spark innovation by paying people to fail? Check out this article from Fortune.com.

Inaugural Adobe Research Women-in-Technology Scholarships and Adobe Research Fellowships

A new generation of the best of the best were recently honored with our Inaugural Adobe Research Women-in-Technology Scholarships and Adobe Research Fellowships.

Adobe/Rochester Method Leads the Competition for Best Computer Generated Captions

The Adobe/Rochester Method Leads the Competition for Best Computer Generated Captions. Read the article here.

Adobe harnesses AI to organize your photos

Adobe harnesses AI to organize your photos for you. Read the Wired article here.

Interns at Adobe Research

Adobe Research hosts many research graduate students, as well as a small number of undergraduate students, as interns each year. During the past summer, we interviewed four fantastic interns at Adobe Research’s San Jose office. They shared with us their intern experience , the lessons that they learned and the...

Your Photography in the Next Dimension

Peek Behind the Sneaks: Your Photography in the Next Dimension.

Project Helium: Modernizing Software in Minutes

Every year, the computers and devices in our lives become smaller, faster, more versatile and affordable. And for many years, the pace of that innovation has been measured by the capabilities of computing hardware — the speed of the processor, the amount of memory, pixel density or the size and...

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