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Creative Workflows Reimagined: Adobe Research Showcases New Technologies at MAX 2020

A major highlight of Adobe MAX was the Sneaks session. This year, three sneaks were presented by Adobe Research. Here we take a sneak peek at these early-stage explorations that could help reimagine creative workflows in the future.

Graduate Study Within Reach, Thanks to GEM and Adobe

GEM’s relationship with Adobe began in 2012, when Adobe became a corporate GEM sponsor. Hear the stories from some of the GEM fellows who have been hired as full-time staff by Adobe.

Nurturing the Next Generation of Computer Scientists: The Adobe Research Fellowship

Adobe Research is a home for the intellectually curious. The team annually awards the Adobe Research Fellowship, which recognizes outstanding PhD students anywhere in the world carrying out exceptional research in areas of computer science important to Adobe.

Adobe Research Named an “Innovative Team of the Year” by Fast Company

Adobe Research’s world-class scientists, engineers, artists, and designers have been recognized as an “Innovative Team of the Year” in a new list by Fast Company.

Adobe Research at ECCV 2020

Adobe Research will present a total of 34 papers at the ECCV 2020 conference this week on research topics ranging from shape estimation to image synthesis, image relighting, geometry processing, facial synthesis, and many more.

Adobe Research at SIGGRAPH 2020

Adobe is proud to be presenting 10 technical papers, an art paper, three posters and a course at SIGGRAPH 2020, the leading computer graphics conference.

Researcher Spotlight: Vishy Swaminathan on Video’s Past, Present, and Future

Vishy Swaminathan, senior principal scientist at Adobe Research, has long been a force to be reckoned with in the field of video research. He shares his journey into video technology, both on the creative and marketing sides, in this Q&A.

Designing Responsive Visualizations

Visualizations play a crucial role in how news organizations effectively communicate essential information to the public. In our research, we tackle the challenge of creating responsive visualizations that adapt the content for users on a range of devices.

Experimental System Translates Mid-air Hand Gestures into 3D Animation

Adobe Research has a history of enabling natural interfaces to create dynamic media through acting and performances. We are now exploring a key question: How will this new form of interaction change the way we design dynamic content in immersive environments?

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