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With GEM, Adobe Opens Doors for Diverse Graduate Students

As a corporate GEM sponsor, Adobe is supporting the studies and internships of master's and PhD students from underrepresented communities. Says one Adobe staffer: "These students are amazing people."

Smart Home? Adversarial Machine Learning Could Protect Your Privacy

Adobe Research is collaborating to find new ways to protect our privacy from video-enabled in-home devices. The goal is to keep useful info, but to remove personal, identifiable, private information.

Adobe Research Publishes 82 Papers at Top Computer Vision and Graphics Conferences in 2018

Adobe authors published 82 research papers at the top computer vision and graphics conferences in 2018.

Adobe Research Shares Future Tech at MAX

At Adobe MAX 2018, Adobe Research scientists showcased a handful of experimental technologies, offering a sneak peek into the future of digital creativity.

Create Unique, Hand-Colored Character Animations

Hand-colored character animations could get a lot easier, thanks to an experimental technology from Adobe Research and collaborators.

Synthesizing Realistic Sound for Computer Animation

Scientists at Adobe Research and Stanford University have developed an advanced new system to create accurate sounds for a range of computer-generated animations—from water splashing to cymbals clashing. The researchers, including Adobe Research’s Timothy Langlois, presented their sound synthesis work at August’s SIGGRAPH 2018, a leading conference on computer graphics and interactive techniques. In addition...

Banish Broken Links in Emails with Intelligent Analyzer

Adobe Research and partners are creating a new automated monitoring agent for promotion emails that lets marketers know when links are broken or irrelevant.

Adobe Research Honors Top Students with Awards

Adobe Research has awarded 2018 Fellowships and Women-in-Technology Scholarships to 20 talented students, encouraging the work of future leaders.

Walk Through a VR Universe in One Small Room

Adobe Research scientists have helped create a new “redirected walking” technology for virtual reality that makes a tiny room feel huge.

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