Daichi Ito

Technical Research Artist

San Jose

Daichi Ito is a Technical Research Artist at Adobe Research, based in San Jose, California. Since joining Adobe in 2012, he has worked at the intersection of technology and creativity, collaborating closely with computer scientists, researchers, and artists to advance the future of creative tools and workflows.

As artificial intelligence continues to transform the creative landscape, Daichi’s work focuses on a central question: how can creative professionals leverage AI while preserving their unique artistic identities? He explores this challenge through research, rapid prototyping, tool development, and collaboration with both Adobe teams and the broader creative community.

At his core, Daichi is a creator. Concept art, caricature, 3D art, and animation remain integral to his creative practice, including in AI-assisted workflows. He is proficient in a broad range of traditional 2D and 3D production pipelines, continuously evaluates emerging AI technologies, and leverages modern vibe-coding workflows to rapidly prototype ideas and transform concepts into working experiences.

His work includes shaping next-generation creative tools, developing high-quality proprietary art datasets, and exploring innovative workflows enabled by emerging technologies. He supports Adobe researchers as an artist for US Adobe Sneaks demonstrations and has presented Sneaks demonstrations at Adobe MAX Japan since 2016.

Prior to joining Adobe, Daichi worked as a Production Artist at Zynga. He holds both a Bachelor of Fine Arts and a Master of Arts in Art, Animation, and Illustration from San José State University.


Publications

RGB2AO: Ambient Occlusion Generation from RGB Images

Inoue, Naoto., Ito, Daichi., Hold-Geoffroy, Yannick., Mai, Long., Price, Brian., Yamasaki, Toshihiko. (May. 25, 2020)

Eurographics 2020

Learning to Trace: Expressive Line Drawing Generation from Photographs

Inoue, Naoto., Ito, Daichi., Xu, Ning., Yang, Jimei., Price, Brian., Yamasaki, Toshihiko. (Oct. 14, 2019)

Pacific Graphics

A Transparent Display with Per-Pixel Color and Opacity Control

Rhodes, TJ., Miller, Gavin., Sun, Qi., Ito, Daichi., Wei, Li-Yi. (Jul. 28, 2019)

SIGGRAPH 2019 Emerging Technologies

Painting with Polygons: A Procedural Watercolor Engine

DiVerdi, Stephen., Krishnaswamy, A.., Měch, Radomír., Ito, Daichi. (May. 1, 2013)

IEEE Transactions on Visualization and Computer Graphics (TVCG)

A lightweight, procedural, vector watercolor painting engine

DiVerdi, Stephen., Krishnaswamy, A.., Měch, Radomír., Ito, Daichi. (Apr. 3, 2012)

Best Paper Award

Interactive 3D Graphics and Games (I3D)

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