Daichi Ito

Technical Research Artist

San Jose

Daichi Ito serves as a Technical Research Artist at Adobe Research since 2012. His role involves collaborating with computer scientists and artists, both within and outside the company. Daichi possesses expertise in using various 2D/3D professional applications and understands diverse workflows within creative industries.

Before joining Adobe, Daichi held the position of a production artist at Zynga. His current responsibilities at Adobe include creating unique datasets for ML/AI projects, initiating art-related research endeavors, and building prototypes using Python or Javascript. Daichi also enjoys creating concept art, caricatures, 3D art, and animations.


Flame filter (Photoshop CC)
Tree filter (Photoshop CC)
Picture frame filter (Photoshop CC)
Comic Kit (Adobe Add-ons)
Deco tool scripts (Flash CS5)
Eazel (iPad)


RGB2AO: Ambient Occlusion Generation from RGB Images

Inoue, N., Ito, D., Hold-Geoffroy, Y., Mai, L., Price, B., Yamasaki, T. (May. 25, 2020)

Eurographics 2020

Learning to Trace: Expressive Line Drawing Generation from Photographs

Inoue, N., Ito, D., Xu, N., Yang, J., Price, B., Yamasaki, T. (Oct. 14, 2019)

Pacific Graphics

A Transparent Display with Per-Pixel Color and Opacity Control

Rhodes, T., Miller, G., Sun, Q., Ito, D., Wei, L. (Jul. 28, 2019)

SIGGRAPH 2019 Emerging Technologies

Painting with Polygons: A Procedural Watercolor Engine

DiVerdi, S., Krishnaswamy, A., Měch, R., Ito, D. (May. 1, 2013)

IEEE Transactions on Visualization and Computer Graphics (TVCG)

A lightweight, procedural, vector watercolor painting engine

DiVerdi, S., Krishnaswamy, A., Měch, R., Ito, D. (Apr. 3, 2012)

Best Paper Award

Interactive 3D Graphics and Games (I3D)