Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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John Collomosse

Principal Scientist

Tamy Boubekeur

Lab Director & Principal Research Scientist

Valentin Deschaintre

Research Scientist

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Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes

Aigerman, N., Gupta, K., Kim, V., Chaudhuri, S., Saito, J., Groueix, T. (Aug. 8, 2022)


StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation

O-Elr, R., Luo, X., Shan, M., Shechtman, E., Park, J., Kemelmacher-Shlizerman, I. (Jun. 22, 2022)

Computer Vision and Pattern Recognition (CVPR'22)

GLASS: Geometric Latent Augmentation for Shape Spaces

Muralikrishnan, S., Chaudhuri, S., Aigerman, N., Kim, V., Fisher, M., Mitra, N. (Jun. 19, 2022)


Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!