Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Paul Guerrero

Research Scientist

Duygu Ceylan

Senior Research Scientist

Loïs Paulin

Research Scientist

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Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs

Barbier*, W., Sanchez*, M., Paris, A., Michel, ., Lambert, T., Boubekeur, T., Paulin, M., Thonat, T. (May. 11, 2025)

Eurographics 2025

DepthScape: Authoring 2.5D Designs with Depth Estimation

Nguyen, C., Shen, Y., Petrangeli, S., Gadelha, M. (Apr. 26, 2025)

Consolidated Health Informatics (CHI)

FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization

Tatsukawa, Y., Shen, I., Dogan, D., Qi, A., Koyama, Y., Shamir, A., Igarashi, T. (Apr. 26, 2025)

CHI 2025

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!