Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Radomír Měch

Principal Scientist, Adobe Research

Mackenzie Leake

Research Scientist

Li-Yi Wei

Interactive Graphics Researcher

View our latest publicationsView More

BLiSS: Bootstrapped Linear Shape Space

Muralikrishnan, S., Huang, C., Ceylan, D., Mitra, N. (Mar. 18, 2024)

International Conference on 3D Vision (3DV)

Authoring and simulating meandering rivers

Paris, A., Guérin, E., Collon, P., Galin, E. (Dec. 15, 2023)

ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2023)

RMIP: Displacement ray tracing via inversion and oblong bounding

Thonat, T., Georgiev, I., Beaune, F., Boubekeur, T. (Dec. 12, 2023)

SIGGRAPH Asia 2023

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!