Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Jakub Fišer

Research Engineer

Niloy J. Mitra

Principal Scientist

Iliyan Georgiev

Senior Research Scientist

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N-BVH: Neural ray queries with bounding volume hierarchies

Weier, P., Rath, A., Michel, ., Georgiev, I., Slusallek, P., Boubekeur, T. (Jul. 29, 2024)


Semantic Shape Editing with Parametric Implicit Templates

Kusupati, U., Gaillard, M., Thiery, J., Kaiser, A. (Jul. 28, 2024)


RGB<->X: Image Decomposition and Synthesis Using Material- and Lighting-aware Diffusion Models

Zeng, Z., Deschaintre, V., Georgiev, I., Hold-Geoffroy, Y., Hu, Y., Luan, F., Yan, L., Hasan, M. (Jul. 25, 2024)

Siggraph 2024

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!