Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Jérémy Levallois

Research Engineer

Simon Niklaus

Research Scientist

Matt Fisher

Senior Research Scientist

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A Layered Authoring Tool for Creating Stylized 3D Animations

Ma, J., Wei, L., Habib, R. (Apr. 30, 2022)

CHI 2022

CharacterGAN: Few-Shot Keypoint Character Animation and Reposing

Hinz, T., Fisher, M., Wang, O., Shechtman, E., Wermter, S. (Jan. 4, 2022)


Generative Modelling of BRDF Textures from Flash Images

Henzler, P., Deschaintre, V., Mitra, N., Ritschel, T. (Dec. 17, 2021)

Transaction On Graphics (TOG), Siggraph Asia

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!