Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Pierre Gueth

Research Engineer

Adrien Kaiser

Research Engineer

Oscar Dadfar

Research Engineer

View our latest publicationsView More

PRISM: A Unified Framework for Photorealistic Reconstruction and Intrinsic Scene Modeling

Dirik, A., Wang, T., Ceylan, D., Zafeiriou, S., Frühstück, A. (Aug. 17, 2026)

International Conference on Pattern Recognition (ICPR) 2026

3D Space as a Scratchpad for Editable Text-to-Image Generation

Saha, O., Krs, V., Měch, R., Maji, S., Gadelha, M., Blackburn-Matzen, K. (Jun. 30, 2026)

CVPR 2026

StableMaterials: Enhancing Diversity in Material Generation via Semi-Supervised Learning

Vecchio, G. (Jun. 7, 2026)

Conference on Computer Vision and Pattern Recognition (CVPR 2026)

Adobe simplifies capturing and applying materials in 3D

Digital materials are notoriously difficult to acquire, create, and edit. Adobe Research, in partnership with the Adobe Substance 3D team, has developed cutting-edge technologies to simplify capturing, creating, and editing materials.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!