Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

Meet some of our researchersView More

Danny Kaufman

Principal Research Scientist

Jean Thiery

Senior Research Scientist

Sylvain Paris

Sylvain Paris

View our latest publicationsView More

Long-lrm: Long-sequence large reconstruction model for wide-coverage gaussian splats

Ziwen, C., Tan, H., Zhang, K., Bi, S., Luan, F., Hong, Y., Li, F., Xu, Z. (Oct. 19, 2025)

ICCV 2025

Sphere Carving: Bounding Volumes for Signed Distance Fields

Schott, H., Thonat, T., Lambert, T., Guérin, E., Galin, E., Paris, A. (Aug. 10, 2025)

ACM Transactions on Graphics (Proc. SIGGRAPH 2025)

Putting Rigid Bodies to Rest

Baktash, H., Sharp, N., Zhou, Q., Crane, K., Jacobson, A. (Jul. 27, 2025)

Siggraph 2025

Adobe simplifies capturing and applying materials in 3D

Digital materials are notoriously difficult to acquire, create, and edit. Adobe Research, in partnership with the Adobe Substance 3D team, has developed cutting-edge technologies to simplify capturing, creating, and editing materials.

View our latest newsView All News

Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!