Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Stephen DiVerdi

Principal Scientist

Richard Zhang

Research Scientist

Adrien Kaiser

Research Engineer

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Ciallo: the next-generation vector paint program

Ciao, S., Wei, L. (Aug. 7, 2023)

SIGGRAPH 2023 talk

Making a Digital Double of Alan Shepard’s Space Suit

ROUFFET, R., Dattoria, M., Cope, J., Blundell, J., Rossi, V., Boubekeur, T. (Aug. 6, 2023)

SIGGRAPH 2023 Talk

Variational Shape Reconstruction via Quadric Error Metrics

Zhao, T., Buse, L., Cohen-Steiner, D., Boubekeur, T., Thiery, J., Alliez, P. (Aug. 6, 2023)


Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!