Since joining Adobe, Marcos has been focusing on getting the most out of GPU hardware for image processing, 3D graphics and computer vision tasks, making pixels look prettier and flow swiftly. He is also keen to investigating new venues for authoring graphics and devising creative ways to facilitate visual programming. Before joining Adobe Research, Marcos was an R&D software engineer at Square-Enix in Japan, working on the graphics and performance needs of the Kingdom Hearts gaming franchise. Marcos was also a research professor at Kagoshima University working on dynamic 3D scanning technology. Marcos obtained his PhD from Hiroshima University in Japan and his MS degree from UFRGS in Brazil.