Théo Thonat

Research Engineer


Théo is a researcher working on 3D computer graphics, focusing on the real time time rendering of materials and shapes.

Prior to joining Adobe, he completed his PhD in the GraphDeco team at Inria Sophia Antipolis, generalizing image processing tools in a multi-view context for image and video based rendering.

His publications and more information about his research can be found on his personal website.


RMIP: Displacement ray tracing via inversion and oblong bounding

Thonat, T., Georgiev, I., Beaune, F., Boubekeur, T. (Dec. 12, 2023)

SIGGRAPH Asia 2023

MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping

Gauthier, A., Faury, R., Levallois, J., Thonat, T., Thiery, J., Boubekeur, T. (Dec. 6, 2022)

ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2022)

Tessellation-Free Displacement Mapping for Ray Tracing

Thonat, T., Beaune, F., Sun, X., Carr, N., Boubekeur, T. (Dec. 14, 2021)

ACM Transactions on Graphics (SIGGRAPH Asia 2021)