Autocomplete Animated Sculpting

UIST 2020

Published October 20, 2020

Mengqi Peng, Li-Yi Wei, Rubaiat Habib, Vladimir (Vova) Kim

Sculpting animated objects can require significant artistic skill and manual labor, even more so than sculpting static 3D shapes or drawing 2D animations. We present a keyframe-based animated sculpting system with the capability to autocomplete user editing under a simple and intuitive brushing interface.

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