Designing an intelligent dialogue system for serious games


Published May 24, 2012

Franck Dernoncourt

The objective of our work is to design a conversational agent (chatterbot) capable of understanding natural language statements in a restricted semantic domain. This feature is intended to allow a natural dialogue with a learner, especially in the context of serious games. This conversational agent will be experimented in a serious game for training staff, by simulating a client. It does not address the natural language understanding in its generality since firstly the semantic domain of a game is generally well defined and, secondly, we will restrict the types of sentences found in the dialogue.