We propose a robust 2D meshing algorithm, TriWild, to generate curved triangles reproducing smooth feature curves, leading to coarse meshes designed to match the simulation requirements necessary by applications and avoiding the geometrical errors introduced by linear meshes. The robustness and effectiveness of our technique are demonstrated by batch processing an SVG collection of 20k images, and by comparing our results against state of the art linear and curvilinear meshing algorithms. We demonstrate for our algorithm the practical utility of computing diffusion curves, fluid simulations, elastic deformations, and shape inflation on complex 2D geometries. Source code: https://github.com/wildmeshing/TriWild
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