Aaron Hertzmann
Principal Scientist
San Francisco, CA
Aaron Hertzmann received a BA in computer science and art & art history from Rice University in 1996, and a PhD in computer science from New York University in 2001. He was a Professor at University of Toronto for 10 years, and has also worked at Pixar Animation Studios, University of Washington, Microsoft Research, Mitsubishi Electric Research Lab, and Interval Research Corporation. He has published over 100 papers on computer graphics, computer vision, machine learning, robotics, HCI, visual perception, and art.
He is an Affiliate Professor at University of Washington, an ACM Fellow, an IEEE Fellow, and the Editor-in-Chief of Foundations and Trends in Computer Graphics and Vision.
For more information, see his:
- Personal page
- Complete list of publications (the list below is very incomplete)
- List of past research projects by area
Publications
Motion parallax for 360° RGBD video
Best Journal Paper Nominee
Vremiere: In-Headset Virtual Reality Video Editing
Best Paper Honorable Mention
News
Adobe Researcher Aaron Hertzmann has a new theory of perception that breaks the rules
Aaron Hertzmann, Principal Scientist at Adobe Research, has been awarded the Computer Graphics Achievement award by ACM SIGGRAPH, one of the highest honors in the field! Learn about his new theory of perception, and his work at the intersection of art and computer graphics.
July 24, 2024Researcher Spotlight: Aaron Hertzmann on perception, creativity, and the reasons AI can’t replace artists
We talked to Aaron Hertzmann, Principal Scientist at Adobe Research, about his current research interests, the meaning of art in an age of AI, and the future of creative technologies.
June 3, 2022Adobe Researchers Publish 72 Papers at Top Computer Vision and Graphics Conferences in 2019
Adobe authors published 72 research papers at the top computer vision and graphics conferences in 2019.
October 25, 2019