Axel joined Adobe Research in 2023, after completing a PhD in Computer Graphics at LIRIS under the supervision of Pr Eric Galin and Dr Eric Guérin. During his PhD, he studied the simulation of natural phenomena, focusing on volumetric terrain modeling as well as the simulation of time-evolving phenomena such as meandering rivers and sand dunes.
His current research focuses on large-scale world modeling, implicit surface, simulation, and sustainability. More specifically, his goal is to empower artists with new authoring tools for manipulating both 2D and 3D shapes efficiently, at the interface between procedural generation and physics-based simulation.
More details, including a full list of his publications, can be found on his personal website.