Connelly is a researcher whose interests span a variety of topics in computer graphics and vision. He is interested in image and video processing, compiler tools, patch-based algorithms, deep learning, brush interfaces, and augmented and virtual reality.
Connelly received his Ph.D. from Princeton University in 2011. During his Ph.D., he did Adobe internships and his research was integrated into Adobe features such as “content-aware fill.” He worked as a postdoctoral research scientist at Adobe from 2011-2013. He then was an assistant professor of computer science at the University of Virginia from 2013-2017, where he continued to have a number of Adobe collaborations. He returned to Adobe in 2018 to continue the adventure.
A complete list of his publications can be found on his personal website or his Google Scholar profile.