Cuong Nguyen

Senior Research Scientist

San Francisco

I’m a senior research scientist at Adobe Research, San Francisco, California. My research lies at the intersection of Human-Computer Interaction (HCI) and various creative domains such as virtual and augmented reality (VR/AR), video editing, and 3D design.

The core theme in my work is to understand how we can leverage the power of immersive and AI technologies to help people create and collaborate more effectively. I enjoy building delightful authoring experiences driven by machine learning and computer vision, and studying how these technologies can be used to augment human creativity.

I received my PhD in Computer Science in 2017. I was advised by Professor Feng Liu in the Computer Graphics & Vision Lab at Portland State University. My research has received Best Paper Honorable Mention awards at ACM CHI 2013, 2015, and 2017. Some of these work were shown at Adobe MAX Sneaks 2017 and 2019. My PhD’s dissertation explores 360 degree video authoring tools in VR. I helped ship some parts of this work into Adobe Premiere and After Effects.

Please refer to my personal website for a full list of my publications.

Publications

PaperToPlace: Transforming Instruction Documents into Spatialized and Context-Aware Mixed Reality Experiences

Chen, C., Nguyen, C., Hoffswell, J., Healey, J., Bui, T., Weibel, N. (Oct. 10, 2023)

ACM UIST 2023

PoseVEC: Authoring Adaptive Pose-aware Effects using Visual Programming and Demonstrations

Zhang, Y., Nguyen, C., Habib, R., Yu, L. (Oct. 10, 2023)

ACM UIST 2023

Warpy: Multi-view Curve Sketching in Augmented Reality

Alghofaili, R., Nguyen, C., Krs, V., Carr, N., Měch, R., Yu, L. (Mar. 29, 2023)

2023 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration

Leiva, G., Grønbæk, J., Klokmose, C., Nguyen, C., Habib, R., Asente, P. (Oct. 10, 2021)

User Interface Software and Technology (UIST)

DistanciAR: Authoring Site-Specific Augmented Reality Experiences for Remote Environments

Wang, Z., Nguyen, C., Asente, P., Dorsey, J. (May. 10, 2021)

CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and Enaction

Leiva, G., Nguyen, C., Habib, R., Asente, P. (Apr. 25, 2020)

CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems

Challenges and Design Considerations for Multimodal Asynchronous Collaboration in VR

Chow, K., Coyiuto, C., Nguyen, C., Yoon, D. (Nov. 11, 2019)

ACM Conference on Computer Supported Cooperative Work (CSCW)

TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality

Kumaravel, B., Nguyen, C., DiVerdi, S., Hartmann, B. (May. 4, 2019)

ACM Conference on Human Factors and Computing Systems (SIGCHI)

Depth Conflict Reduction for Stereo VR Video Interfaces

Nguyen, C., DiVerdi, S., Hertzmann, A., Liu, F. (Apr. 21, 2018)

ACM Conference on Human Factors and Computing Systems (SIGCHI)

CollaVR: Collaborative In-Headset Review for VR Video

Nguyen, C., DiVerdi, S., Hertzmann, A., Liu, F. (Oct. 22, 2017)

User Interface Software and Technology (UIST)

Vremiere: In-Headset Virtual Reality Video Editing

Nguyen, C., DiVerdi, S., Hertzmann, A., Liu, F. (May. 6, 2017)

Best Paper Honorable Mention

ACM Conference on Human Factors and Computing Systems (SIGCHI)

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