Cuong Nguyen

Research Scientist

San Francisco

I’m a research scientist at Adobe’s Creative Intelligence Lab, San Francisco, California.

I received my PhD in Computer Science in Fall 2017. I am advised by Professor Feng Liu at Portland State University.

My research lies at the intersection of Human-Computer Interaction and VR/AR. I’m interested in building new interfaces for content creation in virtual and augmented reality, viewing and editing video, new forms of learning, and collaboration technologies. My research has received Best Paper Honorable Mention awards at ACM CHI 2013, 2015, and 2017. Some of these work were demoed live at Adobe MAX Sneaks 2017 (#CloverVR) and 2019 (#ProjectPronto).

My PhD’s dissertation explores 360 degree video authoring tools in VR. I helped shipped some parts of this work into Adobe Premiere and After Effects.

Before I embarked on my VR/AR adventure, I focused on developing direct interactions techniques for video. Please refer to my personal website for a full list of my publications.

My Publications

Challenges and Design Considerations for Multimodal Asynchronous Collaboration in VR

Chow, K., Coyiuto, C., Nguyen, C., Yoon, D. (Nov. 11, 2019)
ACM Conference on Computer Supported Cooperative Work (CSCW)

TutoriVR: A Video-Based Tutorial System for Design Applications in Virtual Reality

Kumaravel, B., Nguyen, C., DiVerdi, S., Hartmann, B. (May. 4, 2019)
ACM Conference on Human Factors and Computing Systems (SIGCHI)

Depth Conflict Reduction for Stereo VR Video Interfaces

Nguyen, C., DiVerdi, S., Hertzmann, A., Liu, F. (Apr. 21, 2018)
ACM Conference on Human Factors and Computing Systems (SIGCHI)

CollaVR: Collaborative In-Headset Review for VR Video

Nguyen, C., DiVerdi, S., Hertzmann, A., Liu, F. (Oct. 22, 2017)
User Interface Software and Technology (UIST)

Vremiere: In-Headset Virtual Reality Video Editing

Nguyen, C., DiVerdi, S., Hertzmann, A., Liu, F. (May. 6, 2017)
Best Paper Honorable Mention ACM Conference on Human Factors and Computing Systems (SIGCHI)