AR, VR & 360 Photography

Adobe Research is working to empower creators to author new immersive experiences in virtual reality, augmented reality, and 360 photography. Our researchers and engineers are developing novel interactive editing and playback methods. In the future, our tools could help people to collaborate seamlessly across immersive environments, enhance dimensionality in VR and AR, and advance editing and sound creation for 360 videos. 

Publications

All Publications
September 8, 2025 2025 Frontiers in Virtual Reality Journal, Volume 6

Programmable Reality

Ryo Suzuki, Parastoo Abtahi, Chen Zhu-Tian, Doga Dogan, Andrea Colaco, Eric J. Gonzalez, Karan Ahuja, Mar Gonzalez-Franco

August 1, 2021 ACM Transactions on Graphics (SIGGRAPH 2021)

Intersection-free Rigid Body Dynamics

Zachary Ferguson, Minchen Li, Teseo Schneider, Francisca Gil-Ureta, Timothy Langlois, Chenfanfu Jiang, Denis Zorin, Danny Kaufman, Daniele Panozzo

October 20, 2019 32nd Annual ACM Symposium on User Interface Software and Technology (UIST 2019)

ARComposer: Authoring Augmented Reality Experiences through Text

Sumit Shekhar, Paridhi Maheshwari, Monisha J, Amrit Singhal, Kush Kumar Singh, Kundan Krishna

June 23, 2019 C&C '19: Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition

The Effect of Spatial Ability on Immersive 3D Drawing

Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Paul Asente

March 6, 2019 IEEE Virtual Reality / Transactions on Visualization and Computer Graphics (TVCG)

Motion parallax for 360° RGBD video

A. Serrano, I. Kim, Z. Chen, Stephen DiVerdi, D. Gutierrez, Aaron Hertzmann, B. Masia

Best Journal Paper Nominee

October 13, 2018 6th ACM Symposium on Spatial User Interaction (SUI 2018)

Multiplanes: Assisted Freehand VR Drawing

Mayra D. Barrera Machuca, Paul Asente, Jingwan (Cynthia) Lu, Byungmoon Kim, Wolfgang Stuerzlinger