Vojtěch is a Research Engineer at Adobe Research, San Francisco. His work is focused on 3D geometric and procedural modeling, real time rendering, GPU computing and AI-based image editing such as #ProjectMadeInTheShade.

Vojtěch received his Ph.D. from Purdue University under the supervision on Bedřich Beneš with a thesis on Optimization and Control in Procedural Modeling. He received his bachelor’s degree from Czech Technical University which a thesis on Sculpting in VR.


Automatic Differentiable Procedural Modeling

Gaillard, M., Krs, V., Gori, G., Měch, R., Benes, B. (May. 24, 2022)

Computer Graphics Forum (CGF)

PICO: procedural iterative constrained optimizer for geometric modeling

Krs, V., Měch, R., Gaillard, M., Carr, N., Benes, B. (May. 18, 2020)

IEEE Transactions on Visualization and Computer Graphics

Skippy: Single View 3D Curve Interactive Modeling

Krs, V., Yumer, E., Carr, N., Benes, B., Měch, R. (Jul. 30, 2017)

ACM Transactions on Graphics (SIGGRAPH 2017)