Vojtěch is a Research Engineer at Adobe Research, San Francisco. His work is focused on 3D geometric and procedural modeling, real time rendering, GPU computing and AI-based image editing such as #ProjectMadeInTheShade.

Vojtěch received his Ph.D. from Purdue University under the supervision on Bedřich Beneš with a thesis on Optimization and Control in Procedural Modeling. He received his bachelor’s degree from Czech Technical University which a thesis on Sculpting in VR.


Warpy: Multi-view Curve Sketching in Augmented Reality

Alghofaili, R., Nguyen, C., Krs, V., Carr, N., Měch, R., Yu, L. (Mar. 29, 2023)

2023 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

Automatic Differentiable Procedural Modeling

Gaillard, M., Krs, V., Gori, G., Měch, R., Benes, B. (May. 24, 2022)

Computer Graphics Forum (CGF)

PICO: procedural iterative constrained optimizer for geometric modeling

Krs, V., Měch, R., Gaillard, M., Carr, N., Benes, B. (May. 18, 2020)

IEEE Transactions on Visualization and Computer Graphics

Skippy: Single View 3D Curve Interactive Modeling

Krs, V., Yumer, E., Carr, N., Benes, B., Měch, R. (Jul. 30, 2017)

ACM Transactions on Graphics (SIGGRAPH 2017)