Streaming a Sequence of Textures for Adaptive 3D Scene Delivery

Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)

Published March 23, 2019

Gwendal Simon, Stefano Petrangeli, Nathan Carr, Vishy Swaminathan

Delivering rich, high quality 3D scenes over the internet is challenged by the size of the 3D objects in terms of geometry and textures. This paper proposes a new method for the delivery of textures, which are encoded and delivered as a video sequence, rather than independently. Implemented on the existing video delivery infrastructure, our method provides a fine-grained control on the quality of the resulting video sequence.