Nathan Carr

Nathan Carr

Adobe Fellow

San Jose, CA

Dr. Nathan Carr is a research scientist and Fellow that leads a large organization inside of Adobe Research focused on inventing the next generation experiences for creative designers.  These deep innovations have transformed Adobe’s leading creative suite of products which include Photoshop, Illustrator, Substance Stager, AfterEffects, Fresco, Aero, among many others.

His organization focuses on breakthrough science in generative imaging technology, forward and inverse 2D and 3D rendering, which includes the capture and understanding of shape, material, lighting, and animation. These technologies are unlocking the next generation of photographic editing workflows and expanding the palette of tools for creative designers. By combining forward and inverse techniques, new intelligent assistive systems can increase the velocity of the design process when working vectors, images, 3D, and video.  These technologies are also paving the way for entirely new mediums of expression that include augmented and virtual reality.

Nathan’s personal research interests include forward and inverse geometric modeling and rendering.  A driving goal behind this work is to uncover simpler representations that can accelerate and democratize working and designing in 3D.   His work in 3D shape reconstruction has not only considered geometric form, but also the topology of spaces. He co-invented kCurves, the basis for a new Curvature Tool shipping in Illustrator and Photoshop.  This a technology was also presented at SIGGRAPH 2017. Nathan also is passionate about photorealistic 3D rendering and helped develop the renderer inside of Substance Stager and Illustrator.  He joined Adobe after completing his PhD. from the Department of Computer Science at the University of Illinois Urbana-Champaign under the guidance of John C. Hart.

Publications

August 7, 2011 ACM Transactions on Graphics (Proc. SIGGRAPH 2011)

Digital Micrography

R. Maharik, M. Bessmeltsev, A. Sheffer, A. Shamir, Nathan Carr

February 1, 2002 In HWWS '02: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware , 37-46

The Ray Engine

Nathan Carr, J. Hall, J. Hart

News

Turntable and Project Turn Style: A fresh spin on your original art

Rotating a screen with Turntable (Zhiqin Chen, Adobe Stock image) Audiences got their first sneak peek of Adobe Research’s Project Turntable on the Adobe MAX stage. The new tool allows artists to spin their own 2D vector art to different angles, much like artists can

January 29, 2026