Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

Meet some of our researchersView More

Gavin Miller

Head of Adobe Research

Matt Fisher

Senior Research Scientist

Zhixin Shu

Research Scientist

View our latest publicationsView More

Design-o-meter: Towards Evaluating and Refining Graphic Designs

Goyal, S., Mahajan, A., Mishra, S., Udhayanan, P., Shukla, T., J, J., Srinivasan, B. (Mar. 1, 2025)

IEEE/CVF Winter Conference on Applications of Computer Vision (WACV) 2025

Direct Manipulation of Analytic Implicit Surfaces

Riso, M., Michel, ., Paris, A., Deschaintre, V., Gaillard, M., Pellacini, F. (Dec. 2, 2024)

SIGGRAPH Asia 2024

Procedural Material Generation with Reinforcement Learning

Li, B., Hu, Y., Guerrero, P., Hasan, M., Shi, L., Deschaintre, V., Matusik, W. (Dec. 2, 2024)

SIGGRAPH Asia 2024

Painting with Light

This experimental technology allows people to enrich their artwork by “painting with light” in Adobe Illustrator. The integration of simple 2D path tracers could open up a whole new area of 2D illustrations.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!