Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Tuanfeng Y. Wang

Research Scientist

Radomír Měch

Principal Scientist, Adobe Research

Sylvain Paris

Sylvain Paris

View our latest publicationsView More

SAMa: Material-aware 3D Selection and Segmentation

Fischer, M., Georgiev, I., Groueix, T., Kim, V., Ritschel, T., Deschaintre, V. (Mar. 1, 2026)

3DV 2026

Evaluating and Sampling Glinty NDFs in Constant Time

Kemppinen, P., Paulin, L., Thonat, T., Thiery, J., Lehtinen, J., Boubekeur, T. (Dec. 15, 2025)

SIGGRAPH Asia 2025

Lifted Surfacing of Generalized Sweep Volumes

Ju, Y., Zhou, Q., Du, X., Carr, N., Ju, T. (Dec. 15, 2025)

Siggraph Asia 2025

Adobe simplifies capturing and applying materials in 3D

Digital materials are notoriously difficult to acquire, create, and edit. Adobe Research, in partnership with the Adobe Substance 3D team, has developed cutting-edge technologies to simplify capturing, creating, and editing materials.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!