Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Eli Shechtman

Senior Principal Scientist

Yi Zhou

Research Scientist

Adrien Kaiser

Research Engineer

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HUMOTO: A 4D Dataset of Mocap Human Object Interactions

Lu, J., Huang, C., Bhattacharya, U., Huang, Q., Zhou, Y. (Oct. 23, 2025)

International Conference on Computer Vision (ICCV 2025)

Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussians

Gao, Q., Georgiev, I., Wang, T., Singh, K., Neumann, U., Yoon, J. (Oct. 20, 2025)

ICCV 2025

Long-lrm: Long-sequence large reconstruction model for wide-coverage gaussian splats

Ziwen, C., Tan, H., Zhang, K., Bi, S., Luan, F., Hong, Y., Li, F., Xu, Z. (Oct. 19, 2025)

ICCV 2025

Adobe simplifies capturing and applying materials in 3D

Digital materials are notoriously difficult to acquire, create, and edit. Adobe Research, in partnership with the Adobe Substance 3D team, has developed cutting-edge technologies to simplify capturing, creating, and editing materials.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!