Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

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Zhen Chen

Research Scientist/Engineer

Daichi Ito

Technical Research Artist

Nathan Carr

Adobe Fellow

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MultiMat: Multimodal Program Synthesis for Procedural Materials using Large Multimodal Models

Belouadi, J., Boubekeur, T., Kaiser, A. (Apr. 25, 2026)

ICLR 2026

MoSound: An Interactive Tool for Generative Sound Design in Motion Graphics

Huang, J., Seetharaman, P., Langlois, T., Wei, L., Habib, R., Gingold, Y. (Apr. 13, 2026)

Best paper honorable mentionCHI 2026

Notational Animating: An Interactive Approach to Creating and Editing Animation Keyframes

Shi, X., Wei, L., Zhao, N., Zhao, J., Habib, R. (Apr. 13, 2026)

Best paper honorable mentionCHI 2026

Adobe simplifies capturing and applying materials in 3D

Digital materials are notoriously difficult to acquire, create, and edit. Adobe Research, in partnership with the Adobe Substance 3D team, has developed cutting-edge technologies to simplify capturing, creating, and editing materials.

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Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!