Graphics (2D & 3D)

Adobe Research creates new algorithms and interfaces to extract, analyze, model, and render 2D and 3D geometry, material, lighting, and appearance for a variety of applications. Our efforts include new forms of 3D drawing and painting, 3D computational capture and imaging, as well as advanced photorealistic rendering algorithms using machine learning. 

Meet some of our researchersView More

Feng Liu

Principal Research Scientist

Jerome Derel

Research Engineer

Li-Yi Wei

Interactive Graphics Researcher

View our latest publicationsView More

Putting Rigid Bodies to Rest

Baktash, H., Sharp, N., Zhou, Q., Crane, K., Jacobson, A. (Jul. 27, 2025)

Siggraph 2025

SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction

Li, Z., Cheng, K., Ghosh, A., Bhattacharya, U., Gui, L., Bera, A. (Jun. 15, 2025)

Conference on Computer Vision and Pattern Recognition (CVPR 2025)

CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner

Li, W., Liu, J., Yan, H., Chen, R., Liang, Y., Chen, X., Tan, P., Long, X. (Jun. 15, 2025)

Conference on Computer Vision and Pattern Recognition (CVPR 2025)

Adobe simplifies capturing and applying materials in 3D

Digital materials are notoriously difficult to acquire, create, and edit. Adobe Research, in partnership with the Adobe Substance 3D team, has developed cutting-edge technologies to simplify capturing, creating, and editing materials.

View our latest newsView All News

Join us!

We are looking for researchers, engineers, and interns to take our technologies to the next level. We're recruiting, and we would love to hear from you!