Stefano is a research scientist in the Systems Technology Lab in Adobe Research. His current research work is primarily on enabling low-latency, high-quality AR and 3D experiences at scale – powered by data.
Stefano obtained his Ph.D. in Computer Science Engineering in 2018 from Ghent University (Belgium), where he focused on the optimal delivery of adaptive video streaming services. During his Ph.D., he interned in Adobe where he worked on 360-degree VR video streaming.