Gavin Miller

Head of Adobe Research

San Jose

Dr. Gavin Miller is the Head of Adobe Research.

As the Vice President of the Creative Intelligence Lab, Dr. Gavin Miller aims to create a world-class research organization by attracting and retaining some of the best talent breaking grounds on innovative research across the creative fields. The Creative Intelligence Lab’s research is focused on computer graphics, computer vision, imaging, media intelligence and NLP, as well as explorations of new creativity media, such as VR, AR, AI and robots, to invent the creative landscape of tomorrow. The Creative Intelligence Lab publishes novel technical papers at major technical conferences, and contributes a significant number of features to Photoshop and other desktop and mobile creative products produced by Adobe.

Dr. Miller’s own research interests are in computer vision, imaging and the convergence of creativity and technology. Dr. Miller has twice been a keynote speaker at Graphics Interface, and once at Computer Graphics International, and has presented papers at SIGGRAPH, Eurographics and other major conferences. He is also the executive co-sponsor of the Adobe Tech Summit, an internal Adobe conference for 2,500 Adobe technical staff.

Dr. Miller is well known for creating a series of experimental snake robots, one of which was the usher at his wedding. The robots were presented at a DARPA-sponsored conference, and featured on the cover of the book of the conference – Neurotechnology for Biomimetic Robots. The robots were also displayed at the Cité des Sciences et de l’Industrie in Paris, The Tech Museum of Innovation in San Jose, and in the International Spy Museum in Washington D.C. His other interests include writing fairytales, science fiction, poetry, plays and developing experimental software to create highly ornamental decorative objects for 3D printing.

Dr. Gavin Miller graduated from Cambridge University with First Class Honors, and holds a Ph.D. in Computer Aided Manufacture and Computer Graphics.

Animations

  • Gavin S. P. Miller, “Rondeau”, SIGGRAPH ’98 Animation Theater
  • Gavin S. P. Miller, Ned Greene, “Flow”, SIGGRAPH ’93 Electronic Theater.
  • Gavin S. P. Miller, Douglass Turner, Lance Williams et al, “The Audition”, SIGGRAPH ’90 Electronic Theater.
  • Michael Kass, Gavin S. P. Miller, “Splash Dance”, SIGGRAPH ’90 Electronic Theater.
  • Gavin S. P. Miller, Michael Kass, “Her Majesty’s Secret Serpent”, SIGGRAPH ’89 Electronic Theater.
  • Gavin S. P. Miller, “Natural Phenomena”, SIGGRAPH ’88 Electronic Theater.

 

My Publications

Published July 28, 2019

A Transparent Display with Per-Pixel Color and Opacity Control

SIGGRAPH 2019 Emerging Technologies

TJ Rhodes, Gavin Miller, Qi Sun, Daichi Ito, Li-Yi Wei
  • Computer Vision, Imaging & Video
  • Graphics (2D & 3D)
  • Human Computer Interaction

Published September 4, 2017

Recognizing and Curating Photo Albums via Event-Specific Image Importance

BMVC 2017 - 28th British Machine Vision Conference

Yufei Wang, Zhe Lin, Xiaohui Shen, Radomír Měch, Gavin Miller, Garrison Cottrell
  • AI & Machine Learning
  • Computer Vision, Imaging & Video

Published June 1, 2016

Event-specific Image Importance

CVPR 2016

Y. Wang, Zhe Lin, Xiaohui Shen, Radomír Měch, Gavin Miller, G. Cottrell

Published May 1, 2014

Pack Merger: A 3D Print Volume Optimizer

Computer Graphics Forum

J. Vanek, J. Garcia, B. Benes, R. Mech, Nathan Carr, O. Stava, Gavin Miller

Published April 10, 2014

Dual-Color Mixing for Fused Deposition Modeling Printers

Computer Graphics Forum (Proc. Eurographics), 33(2), 2014

T. Reiner, Nathan Carr, Radomír Měch, O. Stava, C. Dachsbacher, Gavin Miller

Published December 28, 2012

The Deco Framework for Interactive Procedural Modeling

Journal of Computer Graphics Techniques (JCGT), 1(1):43--99

Radomír Měch, Gavin Miller

Published April 11, 2011

Guided Procedural Modeling

Computer Graphics Forum (Proc. Eurographics), 30(2), 2011

B. Beneš, O. Šťava, Radomír Měch, Gavin Miller

Published April 14, 2008

An Example-based Procedural System for Element Arrangement

Computer Graphics Forum (Proc. Eurographics), 27(2), 2008

T. Ijiri, Radomír Měch, T. Igarashi, Gavin Miller

Published February 7, 2008

Coherent Layer Peeling for Transparent High-depth-Complexity Scenes

In Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware, 33-40

Nathan Carr, Radomír Měch, Gavin Miller

Published August 3, 2007

solving-general-shallow-wave-equations-on-surfaces

ACM SIGGRAPH / Eurographics, Symposium on Computer Animation , SCA 2007 — August 3-4

H. Wang, Gavin Miller, G. Turk

Published August 21, 2006

Particle-based fluid simulation on the GPU

In Computational Science -- ICCS 2006 , 228–235

K. Hegeman, Nathan Carr, Gavin Miller

Published August 1, 2002

Snake Robots for Search and Rescue

in Neurotechnology for Biomimetic Robots , Edited by Joseph Ayers, Joel L. Davis and Alan Rudolph, MIT Press, August 2002

Gavin Miller

Published September 7, 1999

Head-Tracked Light Field Movies — A New Multimedia Data Type

Correia, N., Chambel, T., Davenport, G. (eds.), Multimedia ´99, Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999

Gavin Miller, S. Rubin, P. Hubbard

Published February 1, 1999

3Desque: interface elements for a 3D graphical user interface

Journal of Visualization and Computer Animation 10(2): 109-119 (1999)

Gavin Miller, S. Grisedale, K. Anderson

Published February 1, 1999

A low-latency, real time hardware light field renderer

Proceedings of SIGGRAPH '99

M. Regan, Gavin Miller, S. Rubin, C. Kogelnik

Published June 29, 1998

Lazy Decompression of Surface Light Fields for Precomputed Global Illumination

Proceedings of the 9th Eurographics Workshop on Rendering , Vienna, Austria, June 29th - July 1st, 1998

Gavin Miller, S. Rubin, D. Ponceleon

Published June 29, 1998

Rendering Hyper-Sprites in Real Time

Proceedings of the 9th Eurographics Workshop on Rendering , Vienna, Austria, June 29th - July 1st, 1998

Gavin Miller, M. Mondesir

Published March 1, 1998

On-the-Fly Texture Computation for Real-Time Surface Shading

IEEE Computer Graphics and Applications , March/April 1998, pp.44-58

Gavin Miller, M. Halstead, M. Clifton

Published February 1, 1995

Volumetric Hyper Reality, A Computer Graphics Holy Grail for the Twenty-First Century?

Invited Paper, Graphics Interface '95

Gavin Miller

Published February 1, 1994

Efficient Algorithms for Local and Global Accessibility Shading

Proceedings of SIGGRAPH '94

Gavin Miller

Published February 1, 1994

Efficient Techniques for Interactive Texture Placement

Proceedings of SIGGRAPH '94

P. Litwinowicz, Gavin Miller

Published February 1, 1993

Hierarchical Z-Buffer Visibility

Proceedings of SIGGRAPH '93

N. Greene, M. Kass, Gavin Miller

Published July 21, 1992

The Virtual Museum: Interactive 3D Navigation of a Multimedia Database

The Journal of Visualization and Computer Animation , Vol. 3, Issue No. 3, July-Sept 1992

Gavin Miller, E. Hoffert, S. Chen, E. Patterson, D. Blacketter, S. Rubin, S. Applin, D. Yim, J. Hanan

Published February 1, 1991

A Progressive Multi-pass Method for Global Illumination

Proceedings of SIGGRAPH '91

S. Chen, H. Rushmeier, Gavin Miller, D. Turner.

Published February 1, 1991

MacBounce: A Dynamics-based Animation System for Character Animation

Proceedings of Computer Animation '91, Geneva, Switzerland

Gavin Miller

Published February 1, 1991

The Simulation of Natural Phenomena

a chapter in " New Trends in Animation and Visualization ", editors Nadia Magnenat Thalmann and Daniel Thalmann, John Wiley Publishers, 1991, pp. 177-187

Gavin Miller

Published March 1, 1990

An Adaptive Algorithm for the Collision of Flexible Bodies

Proceedings of Western Canadian Computer Graphics Workshop , Sunshine Village, Banff, Alberta, Canada, 4-8 March 1990

Gavin Miller

Published February 1, 1990

Rapid, Stable Fluid Dynamics for Animation

Proceedings of SIGGRAPH '90

M. Kass, Gavin Miller

Published November 1, 1989

Goal-directed snake motion over uneven terrain

Computer Graphics '89 , pp. 257-272, Blenheim Online Publications, November 1989

Gavin Miller

Published February 1, 1989

Globular Dynamics: A Connected Particle System for Animating Viscous Fluids

Computers and Graphics Vol. 13, No. 3, pp 305-309, 1989

Gavin Miller, A. Pearce

Published September 1, 1988

About the cover: Natural Phenomena

IEEE Computer Graphics and Applications , Vol. 8, No. 5, pp4-7, Sept 1988

Gavin Miller

Published August 1, 1988

The Motion Dynamics of Snakes and Worms

Computer Graphics, Vol. 22., No. 4 , August 1988, pp 169-178

Gavin Miller

Published June 1, 1988

From Wire-frames to Furry Animals

Proceedings of Graphics Interface '88 , Edmonton, Alberta, 6-10 June 1988, pp 138-145

Gavin Miller

Published February 1, 1987

Computer Display and Manufacture of 3-D Models

Ph.D. Thesis, Cambridge University Department of Engineering, Cambridge, England, 1987

Gavin Miller

Published August 1, 1986

The Definition and Rendering of Terrain Maps

Computer Graphics Vol. 20, No. 4 , August 1986, pp 39-48

Gavin Miller