Dr. Gavin Miller is the Head of Adobe Research, a world-class research organization.

Led by Dr. Miller, Adobe Research fosters new forms of technology-enabled creativity, pushes the boundaries of data-driven customer intelligence, and works to invent the future of documents. Researchers shape early-stage ideas into innovative technologies for Adobe’s customers, contributing a significant number of award-winning features to Adobe’s desktop and mobile products.

Dr. Miller’s organization makes groundbreaking discoveries in a wide range of fields, including: artificial intelligence and machine learning; AR, VR, and 360 photography; audio; computer vision, imaging and video; content intelligence; data intelligence; document intelligence; graphics (2D and 3D); human computer interaction; intelligent agents and assistants; natural language processing; and systems and languages. Researchers publish novel technical papers at major technical conferences and are awarded numerous patents annually.

In addition, Dr. Miller also serves as the executive co-sponsor of the Adobe TechSummit, an internal Adobe conference attracting more than 3,000 technical staff.

Dr. Miller’s own research interests focus on computer graphics, imaging, and the convergence of creativity and technology. His past research includes global illumination algorithms, physics-based simulation of fluids and creatures, light-field television, and interactive multi-media. His recent research includes work on low-latency immersive displays, experimental transparent displays, event-based image curation, and 3D printing. He has made a number of award-winning short animations. He is also well known for creating a series of experimental snake robots, one of which was the usher at his wedding. One of the robots is on display at the International Spy Museum in Washington, DC. His other interests include writing fairytales, science fiction, poetry, plays, and developing experimental software to create highly ornamental decorative objects.

Dr. Miller graduated from Cambridge University with First Class Honors and holds a PhD in Computer Aided Manufacture and Computer Graphics.

 

Animations

  • Gavin S. P. Miller, “Rondeau”, SIGGRAPH ’98 Animation Theater
  • Gavin S. P. Miller, Ned Greene, “Flow”, SIGGRAPH ’93 Electronic Theater.
  • Gavin S. P. Miller, Douglass Turner, Lance Williams et al, “The Audition”, SIGGRAPH ’90 Electronic Theater.
  • Michael Kass, Gavin S. P. Miller, “Splash Dance”, SIGGRAPH ’90 Electronic Theater.
  • Gavin S. P. Miller, Michael Kass, “Her Majesty’s Secret Serpent”, SIGGRAPH ’89 Electronic Theater.
  • Gavin S. P. Miller, “Natural Phenomena”, SIGGRAPH ’88 Electronic Theater.

 

Publications

A Transparent Display with Per-Pixel Color and Opacity Control

Rhodes, T., Miller, G., Sun, Q., Ito, D., Wei, L. (Jul. 28, 2019)

SIGGRAPH 2019 Emerging Technologies

Recognizing and Curating Photo Albums via Event-Specific Image Importance

Wang, Y., Lin, Z., Shen, X., Měch, R., Miller, G., Cottrell, G. (Sep. 4, 2017)

BMVC 2017 - 28th British Machine Vision Conference

Event-specific Image Importance

Wang, Y., Lin, Z., Shen, X., Měch, R., Miller, G., Cottrell, G. (Jun. 1, 2016)

CVPR 2016

Pack Merger: A 3D Print Volume Optimizer

Vanek, J., Garcia, J., Benes, B., Mech, R., Carr, N., Stava, O., Miller, G. (May. 1, 2014)

Computer Graphics Forum

Dual-Color Mixing for Fused Deposition Modeling Printers

Reiner, T., Carr, N., Měch, R., Stava, O., Dachsbacher, C., Miller, G. (Apr. 10, 2014)

Computer Graphics Forum (Proc. Eurographics), 33(2), 2014

The Deco Framework for Interactive Procedural Modeling

Měch, R., Miller, G. (Dec. 28, 2012)

Journal of Computer Graphics Techniques (JCGT), 1(1):43--99

Guided Procedural Modeling

Beneš, B., Šťava, O., Měch, R., Miller, G. (Apr. 11, 2011)

Computer Graphics Forum (Proc. Eurographics), 30(2), 2011

An Example-based Procedural System for Element Arrangement

Ijiri, T., Měch, R., Igarashi, T., Miller, G. (Apr. 14, 2008)

Computer Graphics Forum (Proc. Eurographics), 27(2), 2008

Coherent Layer Peeling for Transparent High-depth-Complexity Scenes

Carr, N., Měch, R., Miller, G. (Feb. 7, 2008)

In Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware, 33-40

solving-general-shallow-wave-equations-on-surfaces

Wang, H., Miller, G., Turk, G. (Aug. 3, 2007)

ACM SIGGRAPH / Eurographics, Symposium on Computer Animation , SCA 2007 — August 3-4

Particle-based fluid simulation on the GPU

Hegeman, K., Carr, N., Miller, G. (Aug. 21, 2006)

In Computational Science -- ICCS 2006 , 228–235

Snake Robots for Search and Rescue

Miller, G. (Aug. 1, 2002)

in Neurotechnology for Biomimetic Robots , Edited by Joseph Ayers, Joel L. Davis and Alan Rudolph, MIT Press, August 2002

Head-Tracked Light Field Movies — A New Multimedia Data Type

Miller, G., Rubin, S., Hubbard, P. (Sep. 7, 1999)

Correia, N., Chambel, T., Davenport, G. (eds.), Multimedia ´99, Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999

3Desque: interface elements for a 3D graphical user interface

Miller, G., Grisedale, S., Anderson, K. (Feb. 1, 1999)

Journal of Visualization and Computer Animation 10(2): 109-119 (1999)

A low-latency, real time hardware light field renderer

Regan, M., Miller, G., Rubin, S., Kogelnik, C. (Feb. 1, 1999)

Proceedings of SIGGRAPH '99

Lazy Decompression of Surface Light Fields for Precomputed Global Illumination

Miller, G., Rubin, S., Ponceleon, D. (Jun. 29, 1998)

Proceedings of the 9th Eurographics Workshop on Rendering , Vienna, Austria, June 29th - July 1st, 1998

Rendering Hyper-Sprites in Real Time

Miller, G., Mondesir, M. (Jun. 29, 1998)

Proceedings of the 9th Eurographics Workshop on Rendering , Vienna, Austria, June 29th - July 1st, 1998

On-the-Fly Texture Computation for Real-Time Surface Shading

Miller, G., Halstead, M., Clifton, M. (Mar. 1, 1998)

IEEE Computer Graphics and Applications , March/April 1998, pp.44-58

Volumetric Hyper Reality, A Computer Graphics Holy Grail for the Twenty-First Century?

Miller, G. (Feb. 1, 1995)

Invited Paper, Graphics Interface '95

Efficient Algorithms for Local and Global Accessibility Shading

Miller, G. (Feb. 1, 1994)

Proceedings of SIGGRAPH '94

Efficient Techniques for Interactive Texture Placement

Litwinowicz, P., Miller, G. (Feb. 1, 1994)

Proceedings of SIGGRAPH '94

Hierarchical Z-Buffer Visibility

Greene, N., Kass, M., Miller, G. (Feb. 1, 1993)

Proceedings of SIGGRAPH '93

The Virtual Museum: Interactive 3D Navigation of a Multimedia Database

Miller, G., Hoffert, E., Chen, S., Patterson, E., Blacketter, D., Rubin, S., Applin, S., Yim, D., Hanan, J. (Jul. 21, 1992)

The Journal of Visualization and Computer Animation , Vol. 3, Issue No. 3, July-Sept 1992

A Progressive Multi-pass Method for Global Illumination

Chen, S., Rushmeier, H., Miller, G., Turner., D. (Feb. 1, 1991)

Proceedings of SIGGRAPH '91

MacBounce: A Dynamics-based Animation System for Character Animation

Miller, G. (Feb. 1, 1991)

Proceedings of Computer Animation '91, Geneva, Switzerland

The Simulation of Natural Phenomena

Miller, G. (Feb. 1, 1991)

a chapter in " New Trends in Animation and Visualization ", editors Nadia Magnenat Thalmann and Daniel Thalmann, John Wiley Publishers, 1991, pp. 177-187

An Adaptive Algorithm for the Collision of Flexible Bodies

Miller, G. (Mar. 1, 1990)

Proceedings of Western Canadian Computer Graphics Workshop , Sunshine Village, Banff, Alberta, Canada, 4-8 March 1990

Rapid, Stable Fluid Dynamics for Animation

Kass, M., Miller, G. (Feb. 1, 1990)

Proceedings of SIGGRAPH '90

Goal-directed snake motion over uneven terrain

Miller, G. (Nov. 1, 1989)

Computer Graphics '89 , pp. 257-272, Blenheim Online Publications, November 1989

Globular Dynamics: A Connected Particle System for Animating Viscous Fluids

Miller, G., Pearce, A. (Feb. 1, 1989)

Computers and Graphics Vol. 13, No. 3, pp 305-309, 1989

About the cover: Natural Phenomena

Miller, G. (Sep. 1, 1988)

IEEE Computer Graphics and Applications , Vol. 8, No. 5, pp4-7, Sept 1988

The Motion Dynamics of Snakes and Worms

Miller, G. (Aug. 1, 1988)

Computer Graphics, Vol. 22., No. 4 , August 1988, pp 169-178

From Wire-frames to Furry Animals

Miller, G. (Jun. 1, 1988)

Proceedings of Graphics Interface '88 , Edmonton, Alberta, 6-10 June 1988, pp 138-145

Computer Display and Manufacture of 3-D Models

Miller, G. (Feb. 1, 1987)

Ph.D. Thesis, Cambridge University Department of Engineering, Cambridge, England, 1987

The Definition and Rendering of Terrain Maps

Miller, G. (Aug. 1, 1986)

Computer Graphics Vol. 20, No. 4 , August 1986, pp 39-48