Paul Guerrero is a Research Scientist at Adobe. Previously, he was a Post-Doc at UCL in Niloy Mitra’s group, a visiting PhD/PostDoc at KAUST, working with Peter Wonka, and a visiting Post-Doc at Stanford, working with Leonidas Guibas. Paul received his PhD at the Vienna University of Technology under the supervision of Michael Wimmer. His research focuses on shape analysis and on learning irregular structures, such as graphs, meshes, or vector graphics, combining methods from machine learning, optimization, and computational geometry. Paul has developed several structure-based methods to generate and edit 2D and 3D shapes. More information is available on his homepage.